Available for new projects

arkern is a UX &
product design studio.

We partner with founders and product teams to design what's next - from the first concept sketch to systems that scale. Strategy, craft, and shipping muscle in one studio.

Design is
decisions.

Good UX doesn't announce itself. It's the checkout that doesn't make you think. The dashboard you navigate without a manual. The onboarding that earns the second session. We work backwards from those moments to build products people trust without noticing why.

How we work

Start with
behaviour

Good interfaces aren't invented - they're uncovered. We start by understanding how real people think and move through a problem, then design from that truth outward.

Ship the
craft

Taste without execution is just opinion. We hold both: the rigour to get the detail right and the pragmatism to know when done beats perfect. Strategy that ships beats strategy that dazzles.

Systems over
screens

A single screen is a temporary answer. A design system is a durable one. We build the patterns, tokens and governance that let teams keep moving long after we're gone.

Less friction,
more return

The best conversion work isn't persuasion - it's removal. We find where products lose people's confidence and close those gaps before they become revenue problems.

We
design.

For founders and product teams who need design that moves. We embed, we question, we deliver - without the agency overhead.

Work with us
01
UX Strategy

Research, audits, opportunity mapping and the product roadmaps that connect them. We help teams know what to build before they pour engineering hours into it.

Strategy
02
Product Design

End to end interface design - flows, screens, micro-interactions and the considered details that make a product feel inevitable in the hand.

Design
03
Design Systems

Tokens, components, patterns, governance. We build systems your team can ship in - documented, opinionated and built to be amended, not replaced.

Systems
04
Experience Optimisation

Funnel work, conversion design, behavioural analysis. Existing products get sharper through a methodical study of where attention catches and where it slips.

Growth
05
Prototyping

High fidelity, fully interactive prototypes - for usability testing, for investor demos, for proving an idea is right before it's expensive to be wrong.

Prototypes
06
Proof of Concept & Ideation

Two week sprints from a blank page to a credible direction. We bring a small senior team to compress months of meandering into a few focused weeks.

Sprints

Design shapes experience.
Let's shape yours.